
Borrowed Time
BORROWED TIME: CORE STRIKE
"In the void, time isn't just a measurement—it's your life support."
THE PREMISE
You are the pilot of a Mechanical Core, an experimental vessel lost in a hostile sector of space. Your power source is failing, and the "Void Spiders" are closing in. You don't have a health bar; you have a Countdown. Every second you breathe is a second closer to total system failure.
To stay alive, you must hunt. Destroy the purple swarm, harvest their yellow Chronos-Shards, and buy yourself a few more precious moments of existence.
KEY FEATURES
- Time-as-Health Mechanic: Forget traditional RPG health. If the clock hits zero, it’s Game Over. Aggression is the only way to survive.
- The Overdrive Button: Screen getting too crowded? Use the "PICKUP ALL" ability to vacuum every shard on the map instantly. Use it wisely—the 15-second cooldown feels like an eternity when you're down to your last 3 seconds.
- Scaling Difficulty: Face a massive Sentinel Boss every 10 levels. As you grow stronger, the void adapts, requiring more kills for every "Ascension" (Level Up).
- Dynamic Upgrades: Customize your build with Multi-Shot, Engine Speed, and Core Efficiency to handle the increasing chaos.
COMMANDS
- WASD / Arrows: Navigate the Core
- Mouse: Aim and Fire
- [1] [2] [3]: Select Upgrades during Ascension
- Button (Bottom Left): "Pickup All" Overdrive
- [F]: Toggle Fullscreen Mode ()
DEV NOTES
Developed by danysus10. Built entirely in Python using Pygame-CE. If you manage to survive past Level 30, post your score in the comments!
| Status | Released |
| Platforms | HTML5 |
| Author | danysus10 |
| Genre | Action, Simulation |
| Made with | pygame |
| Tags | 2D, pygame, python |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code |
Download
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BorrowedTime.zip 26 kB
Development log
- Borrowed Time 1.0 is out!35 days ago



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