BORROWED TIME: CORE STRIKE

"In the void, time isn't just a measurement—it's your life support."

THE PREMISE

You are the pilot of a Mechanical Core, an experimental vessel lost in a hostile sector of space. Your power source is failing, and the "Void Spiders" are closing in. You don't have a health bar; you have a Countdown. Every second you breathe is a second closer to total system failure.

To stay alive, you must hunt. Destroy the purple swarm, harvest their yellow Chronos-Shards, and buy yourself a few more precious moments of existence.

KEY FEATURES

  • Time-as-Health Mechanic: Forget traditional RPG health. If the clock hits zero, it’s Game Over. Aggression is the only way to survive.
  • The Overdrive Button: Screen getting too crowded? Use the "PICKUP ALL" ability to vacuum every shard on the map instantly. Use it wisely—the 15-second cooldown feels like an eternity when you're down to your last 3 seconds.
  • Scaling Difficulty: Face a massive Sentinel Boss every 10 levels. As you grow stronger, the void adapts, requiring more kills for every "Ascension" (Level Up).
  • Dynamic Upgrades: Customize your build with Multi-Shot, Engine Speed, and Core Efficiency to handle the increasing chaos.

COMMANDS

  • WASD / Arrows: Navigate the Core
  • Mouse: Aim and Fire
  • [1] [2] [3]: Select Upgrades during Ascension
  • Button (Bottom Left): "Pickup All" Overdrive
  • [F]: Toggle Fullscreen Mode ()

DEV NOTES

Developed by danysus10.  Built entirely in Python using Pygame-CE. If you manage to survive past Level 30, post your score in the comments!

StatusReleased
PlatformsHTML5
Authordanysus10
GenreAction, Simulation
Made withpygame
Tags2D, pygame, python
Average sessionA few minutes
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code

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BorrowedTime.zip 26 kB

Development log

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